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# βοΈ Initiative
Combat is handled in **rounds**, with each character taking a turn in sequence.
Turn order is determined at the start of combat using an **Initiative Check** β a special kind of [[rules:checks|Aspect Check]].
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## π² Rolling for Initiative
At the beginning of combat, each participant rolls an **Aspect Check** for Initiative using one of the following:
- **Reflex** π§ *(default)* β alert, reactive characters
- **Discipline** π β calm, tactical thinkers
- **Agility** πͺ β fast, aggressive characters
Most characters use **Reflex**, unless a **Domain Feature** or **GM ruling** allows a different choice.
The GM then ranks results from **highest to lowest total** to determine the order of turns.
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## βοΈ Breaking Ties
If two or more characters roll the same total, use one of these methods:
- π’ The character with the **higher raw Aspect value** goes first
- π§© Some **Domain Features** provide tie-breaking rules
- π€ Players may **choose collaboratively** or
- π² Simply **roll again** to break the tie
- π§ The **GM may decide** based on story or tactics
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## π Initiative vs. Action Load
**Initiative only determines turn order.**
Your ability to act is still limited by:
- Your **π Action Load**
- Your current **Aspect values**
**Tip:** Going first can give momentum β but a well-timed turn later in the round may allow better reactions and setups.
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## βΈοΈ Holding Actions
You may **delay your turn** and act later in the same round.
- Your new position becomes your **default initiative slot** for future rounds (unless the GM rules otherwise)
- Useful for **waiting on allies** or **reacting** to enemy moves
π **Example Use:** You delay until your ally casts a buff spell, then act with full strength on your new turn.
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## π Variant Rule: Spotlight System
For more narrative or collaborative pacing, you may use the **Spotlight System**:
1. The GM or group chooses who goes first
2. That player chooses who acts next
3. Repeat until all participants have acted
π¬ This system emphasizes **cinematic storytelling**, **teamwork**, and **shared spotlight** time.
It's ideal for groups who prefer **flexibility** over rigid tactical structure.