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# 🧭 Domains
Domains are the heart of **character customization** and **growth**.
Instead of choosing a class, each character selects **two Domains** that define their **role**, **style**, and **magical or martial nature**.
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## 🌀 What Is a Domain?
A **Domain** is a themed set of powers rooted in **training**, **culture**, or **mystical forces**.
Domains may be:
- ⚔️ **Martial** — like *Weaponmaster* or *Skirmisher*
- 🔮 **Magical** — like *Incantor* or *Thaumaturgy*
- 👻 **Spiritual/Abstract** — like *Trickster* or *Theurgy*
Each Domain includes:
- A **Domain Aspect** that all its Features are based on
- A **Base Card** for each Tier — your core feature
- A set of **Feature Cards** — mix-and-match powers
- A **Progression Path** — what’s needed to reach higher Tiers
🏗️ You can (and should!) invent your own lore to explain a Domain’s source.
This helps personalize your setting and character.
Players start with **two Domains**, enabling unique combos without class-level complexity.
It is **highly suggested** that all of a character's **Domains** should have different **Domain Aspects**. This helps characters be more well rounded.
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## 📈 Domain Tiers
Domains grow through **four Tiers**, each reflecting greater mastery:
| Tier | What You Get |
|------------|------------------------------------------|
| **Tier 1** | Base Card + 2 Feature Cards |
| **Tier 2** | Up to 4 Feature Cards total |
| **Tier 3** | Up to 7 Feature Cards total |
| **Tier 4** | Up to 10 Feature Cards total |
Each Tier's **Base Card** lists the **requirements** to reach the next Tier.
You may level up your two Domains **independently**.
🎓 **Example:** A character might be Tier 3 in *Fury* but only Tier 1 in *Incantor*.
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## 🧩 Choosing Features
Each time you gain a Domain or level it up, choose **Feature Cards** from that Domain.
Most Domains offer **5–6 features per Tier**, but you’ll only pick a few—ensuring characters feel distinct.
Each Feature Card includes:
- An **Action Cost** (in Action Load points or other)
- A defined **Effect** or trigger
- A **Power Tag** (e.g., *Arcane*, *Nature*, *Divine*)
- A spot to fill in your **Aspect value** (e.g., *Finesse = 6*)
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## 🌍 Customizing the World
GMs can curate the Domain list to match their world’s lore and themes.
Ideas:
- Limit Domains by **region**, **culture**, or **cosmic force**
- Create new Domains tied to **factions** or **religions**
- Reward a character with Domains as **milestone gifts**
🎨 Use Domain access to shape your setting’s tone, power structure, and mystery.
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## 🧬 Unlocking Additional Domains
Some characters may unlock a **Third Domain** (or more) as a reward for:
- Story arcs
- Personal quests
- Transformation milestones
This reflects a **turning point**—a new mentor, awakened power, or internal shift.
It could feel like gaining a **subclass**, or starting a **whole new path**.
**Note:** Unless the GM says otherwise, additional Domains may only be added to a character if all their current Domains are at least Tier 2.
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## 🧾 Feature Card Terminology
All powers granted through rules cards are called **Feature Cards**.
These include:
- 📖 **Domain Cards**
- 🧬 **Species Cards**
- 🛖 **Community Cards**
- 🎭 **Background Cards**
- ✨ And more
They all use a **common layout** for clarity and ease of use.
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## 🧱 Domain Card Design Philosophy
Each Tier of a Domain should include:
- 📇 A **Base Domain Card** — shared core + advancement requirements
- ⚔️ A **Combat Action**
- 🧭 An **Exploration Utility**
- 🎭 A **Roleplay Feature**
- 🤝 A **Team Action**
Some features will be **active** (with Action Load costs), and others **passive** (modifying stats, rules, or actions).
📘 The **Base Card** is unique per Tier but evolves by updating the advancement goal. Any feature or ability included on a **Base Card** is inherited by higher tiers.