<< rules:aspect_table ^ rules:start ^ rules:dice_pool >> # Core Stats These values represent the key numbers that define your character’s **durability**, **resilience**, and **capacity for action**. They are distinct from your six **Attributes** (Strength, Dexterity, etc.) and are calculated from a combination of [Attributes](rules:attributes), [Aspects](rules:aspects), [Body Type](rules:body_types), and [Domains](rules:domains:start). --- ## 📌 Core Stat Summary | Stat | Description | |-------------------|-------------| | **HP (Hit Points)** | How much damage you can take before being knocked out. | | **Stress** | How much pressure you can take before breaking down or losing focus. | | **Evasion** | How hard you are to hit with physical or magical attacks. | | **Action Load** | A running total that determines whether you can take more actions on your turn. | | **Action Point Bonus** | A scaling bonus that increases your Action economy as you advance in Tier. | --- ## 🎲 How They're Used - **HP and Stress** are tracked with counters and recovered between rests. - **Evasion** is checked when an enemy tries to hit you. - **Action Load** increases when you take an action; You may only take an action if your current Load plus its cost does not exceed your relevant Aspect. - **Action Point Bonus** determines how much you can act each round—it sets your starting Action Load to a **negative value**. --- ## 📈 How They Scale The **Core Stats** typically only change due to **Feature Cards** or when a character [Progresses](rules:progression) (i.e. gains a new Domain Tier or a new Domain). - HP and Stress usually start at 4–6, as set by your Body Type, and grow slowly up to a maximum of 10 as you progress. - Evasion typically starts around 9-11 and is set by your Body Type. It also grows slowly up to a maximum of 15 as you progress. - Action Point Bonus grows as you progress, affecting your Action Load. Both calculations are given below: $$ \text{Action Point Bonus} = \left\lfloor \dfrac{\text{Total Tiers}}{\text{Number of Domains}} \right\rfloor $$ $$ \text{Action Load (when reset)} = \text{0} - \text{Action Point Bonus} $$