<< rules:equipment:gear ^ rules:start ^ rules:magic_items >> # Conditions These are not fully specified yet - we still have a lot of work to do. ## Exhaustion Each level of *Exhaustion* adds 1 to your **Action Load**. This means that at the beginning of each of your turns, instead of resetting your **Action Load** to zero minus your **Action Point Bonus** you would set it to your current **Exhaustion Level** minus your **Action Point Bonus**. This logic also applies to **Aspect Checks** outside of combat, including **Initiative**. Levels of *Exhaustion* can be gained in various ways such as not resting enough, because of a disease or other affliction, or by abilities where you can abuse your power. ## Prone (temporarily reduces Evasion) ## Restrained (temporarily restricts movement)