<< rules:species ^ rules:start ^ rules:equipment:start >> # Body Types **Body Type** is a one-time choice made during character creation. It represents the character’s natural physical build and physiology, shaping their visual identity, fighting style, and baseline stats. Body Types are **independent** of your Species or Domains and offer small but meaningful mechanical effects. ## What Body Type Affects Each Body Type provides: - **Attribute Modifiers** – Adjust Strength, Dexterity, Constitution, etc. - **Base Evasion** – Nimble builds dodge better; solid ones resist hits - **Base Hit Points** – Your starting HP, before other bonuses - **Stress Max** – The number of Stress points you can hold - Optional **Trait Tags** – For flavor and narrative cues (e.g., stocky, graceful) These stats affect many derived Aspects (see [[rules:aspects]]). ## Sample Body Types | Body Type | Attribute Modifiers | Base Evasion | Base HP | Stress Max | Flavor Traits | |----------------|---------------------|--------------|---------|-------------|------------------------| | **Powerful** | +1 STR, -1 INT | 9 | 6 | 5 | Muscular, forceful | | **Precise** | +1 STR, -1 WIS | 10 | 5 | 5 | Focused, driven | | **Brawny** | +1 STR, -1 CHA | 10 | 6 | 4 | Thick, imposing | | **Agile** | +1 DEX, -1 CON | 11 | 4 | 6 | Nimble, light-footed | | **Nimble** | +1 DEX, -1 STR | 11 | 4 | 5 | Quick, spry | | **Graceful** | +1 DEX, -1 INT | 11 | 4 | 5 | Fluid, elegant | | **Sturdy** | +1 CON, -1 DEX | 9 | 6 | 4 | Solid, tough | | **Hardened** | +1 CON, -1 WIS | 9 | 6 | 5 | Resilient, enduring | | **Enduring** | +1 CON, -1 CHA | 10 | 6 | 4 | Steady, weathered | | **Clever** | +1 INT, -1 STR | 10 | 4 | 6 | Sharp, strategic | | **Thoughtful** | +1 INT, -1 CON | 10 | 4 | 6 | Methodical, analytical | | **Insightful** | +1 WIS, -1 DEX | 10 | 5 | 6 | Attentive, serene | | **Calm** | +1 WIS, -1 CON | 10 | 5 | 6 | Tranquil, watchful | | **Charming** | +1 CHA, -1 STR | 10 | 4 | 6 | Magnetic, persuasive | | **Expressive** | +1 CHA, -1 CON | 10 | 4 | 6 | Lively, bold | > You can work with your GM to create a custom Body Type—especially for non-humanoid or unique creatures. Just keep modifiers **balanced and minimal**. ## Mechanical Simplicity Body Types are intentionally lightweight. They add flavor and mechanical texture without overshadowing **Domains** or **Aspects**. There’s no need to min-max—just pick what fits your character’s story and presence. ## Species vs. Body Type - Your **Species** (e.g., Human, Elf, Kobold) determines: - Vision type - Movement type - Cultural features - Thematic traits - Your **Body Type** determines: - Base stats (HP, Stress, Evasion) - Attribute bonuses - Physical expression > You choose these **independently**, allowing for creative combinations.