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# Body Types
**Body Type** is a one-time choice made during character creation.
It represents the character’s natural physical build and physiology, shaping their visual identity, fighting style, and baseline stats.
Body Types are **independent** of your Species or Domains and offer small but meaningful mechanical effects.
## What Body Type Affects
Each Body Type provides:
- **Attribute Modifiers** – Adjust Strength, Dexterity, Constitution, etc.
- **Base Evasion** – Nimble builds dodge better; solid ones resist hits
- **Base Hit Points** – Your starting HP, before other bonuses
- **Stress Max** – The number of Stress points you can hold
- Optional **Trait Tags** – For flavor and narrative cues (e.g., stocky, graceful)
These stats affect many derived Aspects (see [[rules:aspects]]).
## Sample Body Types
| Body Type | Attribute Modifiers | Base Evasion | Base HP | Stress Max | Flavor Traits |
|----------------|---------------------|--------------|---------|-------------|------------------------|
| **Powerful** | +1 STR, -1 INT | 9 | 6 | 5 | Muscular, forceful |
| **Precise** | +1 STR, -1 WIS | 10 | 5 | 5 | Focused, driven |
| **Brawny** | +1 STR, -1 CHA | 10 | 6 | 4 | Thick, imposing |
| **Agile** | +1 DEX, -1 CON | 11 | 4 | 6 | Nimble, light-footed |
| **Nimble** | +1 DEX, -1 STR | 11 | 4 | 5 | Quick, spry |
| **Graceful** | +1 DEX, -1 INT | 11 | 4 | 5 | Fluid, elegant |
| **Sturdy** | +1 CON, -1 DEX | 9 | 6 | 4 | Solid, tough |
| **Hardened** | +1 CON, -1 WIS | 9 | 6 | 5 | Resilient, enduring |
| **Enduring** | +1 CON, -1 CHA | 10 | 6 | 4 | Steady, weathered |
| **Clever** | +1 INT, -1 STR | 10 | 4 | 6 | Sharp, strategic |
| **Thoughtful** | +1 INT, -1 CON | 10 | 4 | 6 | Methodical, analytical |
| **Insightful** | +1 WIS, -1 DEX | 10 | 5 | 6 | Attentive, serene |
| **Calm** | +1 WIS, -1 CON | 10 | 5 | 6 | Tranquil, watchful |
| **Charming** | +1 CHA, -1 STR | 10 | 4 | 6 | Magnetic, persuasive |
| **Expressive** | +1 CHA, -1 CON | 10 | 4 | 6 | Lively, bold |
> You can work with your GM to create a custom Body Type—especially for non-humanoid or unique creatures. Just keep modifiers **balanced and minimal**.
## Mechanical Simplicity
Body Types are intentionally lightweight.
They add flavor and mechanical texture without overshadowing **Domains** or **Aspects**. There’s no need to min-max—just pick what fits your character’s story and presence.
## Species vs. Body Type
- Your **Species** (e.g., Human, Elf, Kobold) determines:
- Vision type
- Movement type
- Cultural features
- Thematic traits
- Your **Body Type** determines:
- Base stats (HP, Stress, Evasion)
- Attribute bonuses
- Physical expression
> You choose these **independently**, allowing for creative combinations.