<< rules:what_is_a_rpg ^ rules:start ^ rules:aspects >> # 🧠 Attributes This system uses the six standard D&D-style attributes: - 💪 **Strength (STR)** — Physical power and raw muscle - 🎯 **Dexterity (DEX)** — Agility, balance, and precision - 🛡️ **Constitution (CON)** — Endurance, toughness, and stamina - 🧠 **Intelligence (INT)** — Logic, memory, and learning - 👁️ **Wisdom (WIS)** — Perception, intuition, and willpower - 🗣️ **Charisma (CHA)** — Presence, confidence, and influence These six attributes define your character’s **core physical and mental traits**. However, unlike in traditional D&D, this system does **not use modifiers** based on these attributes. Instead, it uses the **raw attribute scores directly** to calculate **Aspects**, which are used for nearly all rolls. --- ## 🎲 Generating Attributes The default method is the **Standard Array**: **15, 14, 13, 12, 10, 8** Assign these scores to your six attributes however best fits your character concept. This ensures fair starting power with meaningful differences between characters. > Some features, such as your **Body Type**, may adjust one attribute up by +1 and another down by –1 after this step. --- ## 🎛️ Alternate Generation Methods Depending on your group’s play style or campaign tone, you can also use: - **Point Buy (5e-style)** — Spend 27 points for optimized character builds. - **4d6, drop the lowest** — Classic "heroic" stat rolling. Slightly stronger, with more variance. - **3d6 in order** — True old-school chaos. Encourages creative character concepts over power builds. As long as all players use the same method, the game will stay balanced. --- ## 🧮 Why Attributes Aren’t Used Directly for Rolls This system emphasizes **combination over isolation**. Instead of applying a modifier to a single stat, most actions are resolved by an **Aspect**, which is the combination of two attributes. Each pair reflects a different kind of skill or mindset.