# Aspect Web Rationale This page documents the reasoning behind replacing traditional **skills** and **saving throws** with a system of **Aspects**, derived from attribute pairings. ## The Problem with Skills The D&D skill list: - Is rigid and sometimes arbitrary - Often results in overlapping or unclear domains (e.g., Nature vs. Survival) - Doesn't scale well when trying to build flexible or modular systems ### Saving Throws also suffer from: - Inconsistent application (e.g., why is WIS used for charm, but CHA is not?) - Low clarity outside experienced player groups - Too much tied to class identity ## Why Attribute Pairings? By pairing each attribute with every other we get **15 Aspects** that: - Cover all major action categories - Encourage creative problem-solving - Avoid siloed thinking Each Aspect has a **clear theme**: - STR + DEX = **Agility** - INT + CHA = **Tact** - WIS + CHA = **Willpower** - etc. This creates a **web** of character capabilities—tightly integrated and reusable across systems. ## Replacing Skills and Saves Every challenge—whether resisting poison, picking a lock, or persuading a merchant—can be resolved with an **Aspect check**. Advantages: - Uniform resolution system - Reduces mental load for new players - Easy to expand with setting-specific Aspects (e.g., STR+WIS for “Beast Control”) ## Mapping to 5e Skills We created conversion tables to help understand where old skills fit: - Example: *Insight* is primarily mapped to **Insight**, **Willpower**, and **Tact** - *Stealth* → **Reflex** or **Finesse** - *Medicine* → **Resilience** or **Discipline** This not only retains compatibility—it **improves logic and flexibility**. ## Concentration Checks Replacing saves means spells like *Hold Person* or *Fear* must call for Aspect checks. Common checks include: - **Discipline** (for mental focus) - **Willpower** (for emotional resistance) - **Resilience** (for physical stress or fear) This provides flavorful variation depending on the source of the threat. ## Summary The Aspect Web: - Replaces fragmented systems with a **unified core mechanic** - Scales with complexity without introducing clutter - Makes character creation and progression feel **organic and open** It’s not just a replacement for skills/saves—it’s a **lens through which the whole game world is understood**.