Welcome to My RPG Design Project

This site explores a new way to create, manage, curate, and play tabletop RPGs like Dungeons & Dragons—but without the baggage of legacy systems.

I’ve spent years imagining something more flexible, modular, and digital-native. Here, I document that evolving vision.


🔥 What’s the Big Idea?

D&D encourages homebrewing—but only within narrow limits. What if we tore down those limits entirely?

  • No fixed classes — Players build archetypes organically from a modular skill tree.
  • No rigid race lists — Create species collaboratively with your DM.
  • No baked-in lore — Languages, gods, and factions belong to the setting, not the system.
  • No one-size-fits-all ruleset — GMs curate what works for their table.

With modern tools, even radical flexibility becomes manageable.

Think “GitHub for RPGs”—but simpler.

🧠 Guiding Principles

The system I’m building is shaped by some key beliefs:

  • Modularity First – Core rules are minimal. Everything else is optional and overrideable.
  • Lore-Free Core – Mechanics are cleanly separated from setting.
  • Digital + Physical – Great tools for online play and for print-at-table.
  • Curated Systems – GMs craft their own rulesets by picking, pruning, and extending modules.
  • Player-Friendly – Visual cards, simple mechanics, and a smooth learning curve.

See the full list of Design Principles →


🧰 Current Goals & Resources

🔧 Active Design Areas

✅ Todo Lists

📄 Paper-Friendly Tools

  • Character Sheet: A5 (landscape) – universal layout, no per-character clutter
  • Feature/Spell Cards: A6 (portrait) – modular abilities and traits

This layout supports both digital and printed play, empowering players to only carry what they use.


📌 Why Ditch Classes?

D&D’s class system was elegant in the 1970s. But today?

  • It locks players into archetypes that often don’t fit modern playstyles.
  • It requires endless subclasses just to keep up with creative players.
  • It struggles with edge cases (like the infamous Ranger).

Other systems (like GURPS or Daggerheart) explore alternatives—but none have nailed it and stayed accessible. That’s what I aim to fix.


🚧 What’s Next?

This site is a work in progress. As I continue to define the system, the following will grow:

  • A complete curated example ruleset
  • Printable materials for tables
  • A prototype of the digital curation interface
  • Example curated worlds and modules

🌱 Want to Explore?